Black Jackpot Pro
Black Jackpot Pro
RULES
Objective of the game The objective of Blackjack is to get 21 points or beat the dealer's score by trying to get as close to 21 as possible without going over, otherwise you go bust. Wins with a score below 21 are paid 1:1.
Cards The game is played with 6 decks of 52 cards, following the following basic rules: The deck is shuffled at the beginning of each new round.
Aces are worth 1 or 11 points, depending on which is favorable.
Face cards are worth 10 points.
Cards from 2 to 10 are worth their face value.
The game does not employ the soft 17 rule.
The game does not specify the maximum number of cards per player or dealer.
The game does not offer the Surrender rule (the player's option to withdraw from the game).
The game does not offer the Push rule (the player loses due to dealer's change) either.
Gameplay The dealer only looks at the second (covered) card if their first card is an Ace.
The dealer must have at least 17 points and must draw on 16 points or less. The dealer must stand on 17 points or more.
The player must have a minimum of 12 points, so the player must draw when the total is less than 12.
When the total in the player's hand is over 20 (21 or more), the game automatically ends.
Otherwise, the player can draw as desired.
In our Black Jackpot, you can play alone against the dealer or occupy up to 3 seats at once. Place your bet by clicking on the chips according to the betting limits, up to the amount you want to bet.
The dealer deals the cards from a special box called the shoe containing 6 decks.
Once the cards are dealt, the bet cannot be changed anymore.
Each player receives two initial face-up cards, while the dealer receives one face-up card and one face-down card.
You can request as many cards as you want (draw) until you stop, as long as you haven't reached 21.
Once you have reached the number of points you deem sufficient, you stop and the dealer reveals their hidden card and the game proceeds according to the rules.
Blackjack options If the total of your first two cards is 21, you have a Blackjack (which beats 21). The bet pays 3 to 2, meaning 1.5 times the bet.
Push In case of a tie with the dealer, nobody wins (Push). You get your bet from that hand back.
Double If the first two cards total between 2 and 20 (inclusive) and you have enough credit, you can double the bet (also if the doubling is higher than the bet limit set on the table), but with the right to draw only one card. In cases of doubles with an 8 and an Ace (11), if you receive a 2, you get 11 and not 21, that is: the Ace, if any, from the initial pair that leads to a Double is always worth 1; if you get a second Ace as the third card, it is worth 1 or 11, depending on which gives more points.
Split If you get two cards of the same numerical value and have enough credit, you can split them into two hands (Split), also if the split is higher than the bet limit set on the table. You must place a bet on the second hand with an amount equal to the initial bet and request the desired number of cards for each hand. In this launch version, you can only Split once; only for the first hand. If you split a pair of Aces, you will receive only one card for each hand. If you get a 10 or a face card, the maximum points you can get is always 21 and never a Blackjack.
After splitting, it is possible to double, according to the specifications described above.
Insurance When the dealer's visible card is an Ace, you can insure against the possibility that the dealer has a Blackjack by taking out "Insurance" with a bet up to half of the initial bet, always provided you have enough credit. If the dealer has a Blackjack, the insurance bet pays 2 to 1 and the amount of the insurance bet is returned. If the dealer does not have a Blackjack, you lose the Insurance. In case of insurance, the amount of the bet is marked with a yellow circle.
Jackpot If indicated in the game, additional winnings (Jackpot) are possible if the player has a Blackjack with a combination of an Ace and a Jack of spades.